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On this page
  • How do I add custom heads?
  • Step 1: Obtain the code
  • Step 2: Modify the configuration file of the plugin.
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FAQ

This page contains common questions and the answers to those questions.

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Last updated 4 months ago

Last Updated: 1/1/2025


How do I add custom heads?

All of our plugins support using Base64 heads for any configurable material. Below you will find an example of how to use them.

Step 1: Obtain the code

To add a custom head you must first get the Base64 code you can do this by heading to and searching for the head you wish to display.

Once you are on the page scroll down to the bottom and under the "For Developers:" section you will find a box labeled "Value" this is the Base64 code you will need.

Step 2: Modify the configuration file of the plugin.

    balance_item:
      # The material must be PLAYER_HEAD for the skull to display.
      material: PLAYER_HEAD
      # This is where you will ender the "value" that you copied.
      base64: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWYzODAwMDgxYWQ5OWQyOTkyZjQ4MzZmYzMyMmRiYmY4ZjAwY2Y1MzNiNGZiNzMxYWIxZWMwNmE0NDVmNjBkYiJ9fX0=
      display_name: "&e&lBalance"
      lore:
        - ""
        - "&7Souls: &e{BALANCE}"
      slot: 26

That is all there is to it. Any item can be displayed as a head if configured correctly.


The next step is to head over to the configuration you wish to edit. For this example we will use an item from .

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